First run is just around the corner and here is finally the few key points about our vision. What style of play we hope you aim for and what we have tried to create. There is little bit of meta information about the game in this post, but we still strongly recommend everyone to read this!
Style of the game could be described ‘Hollywood drama’, we are not aiming on full realism but not to a comedy or farce either. We hope that you can experience really cool scenes but also live in the shoes of your character. So we hope minimum amount of offgaming during the game. If you want to have an out of character re-calibration talk with your contact please do it in the off-game room. Small offgame interactions in the game area, like setting up a scene are totally alright!
The larp is designed to be a tunnel not a sandbox, so although you have many decisions you can do completely independently there are few elements we hope that you follow as it gives you most to play with. We have tried to also give your characters ingame reasons to do this. So if you get a distress signal, go and save those in need! You can of course speculate with traps and all sort of foul play if you want, but don’t dismiss these sign signals on where the game should continue. The Old way prophecy is also written in many characters and into the back story and when all the signs start to point at it being true we hope that most of the characters consider it a sign (regardless if they believed Old ways before). You can play doubts and at times consider it to be a pointless goose chase but we hope that majority of the players considers it to be ‘our last best hope’ even though it is not much. The game relies rather heavily on solving the puzzles and completing the following land mission in timely manner, so this should be supported from the top as well.
We strongly encourage you all to play inclusively! If someone asks if they can help, consider it a request from a player to be included and if at all possible agree to include them. Human race is now in a situation where everyone should be useful. If someone doesn’t have any prior skills they should start learning some.
Play your character with it’s history and ambitions, hopes and flaws, and take it to the direction you want to go to on the level of intensity that pleases you. Take the character and make it yours. You can choose to focus on the themes that most speak to you, but we hope that you play all your plots and relationships. These are the two days to bring all the old wounds and family troubles to surface, because the world may end at any second and tomorrow may never come.
Our characters don’t have any preferred ends or destinies, so their fate is yours to shape - unless you have been informed otherwise already!
The larp’s ending isn’t set in stone either. We have a dramatic arc that leads to a few possible endings, but in the end what happens when the journey is completed is in your hands.
This is not a game to be hacked, won or overachieved. You will get so much out of the gameplay when you relax into the character and play to create experiences and emotions for yourself and for others. We are aiming for a lot of drama and you are encouraged to play it all out without resorting to comedy - even if all of it isn’t the most realistic stuff out there with all the lost loves and surprise relatives...
The style we hope is that of adventure, drama and tragedy. Give it your best and it will be awesome!
Blog is written by several members of the production team.