Hi, my name is Sanna and I’m a co-producer of Odysseus. I’m also the one who takes care of the applications and IT systems on board, in addition to participating in story design.
My larp life started few years ago. I had been roleplaying before (and even tried larping a little bit), but somehow it just didn’t work out. In 2014, my friend persuaded me to try larping again, and this time I got to be a dwarf princess. I had so much fun running around with my two hand axe, almost getting killed, and surviving just barely.
This ignited my spark. All it needed was the right character and I was sold. It didn’t take me long to start writing characters and getting involved as an organizer. I started with small projects and have gradually gotten into bigger ones. I love to create characters and plots and to weave webs of events intertwined with character-specific stories.
The whole thing with Odysseus started when me and Laura were writing a larp called Vigor Mortis III together. Our teamwork just, well, worked. We were on the same wavelength and ended up inventing even crazier and crazier evil plots for our characters. Co-operation worked so well that we decided that we should make a larp together and then... may I present to you: Odysseus.
I am a little bit horrified about all the technical applications we are doing. I am so glad I have a good team. We already started the work a year ago, but there is still a lot to be done and a huge amount of coding needed. Even though we use Empty Epsilon to steer and fly our ship, we still have many other systems such as the interfaces for Engineers, Scientists, Medics, and other passengers. Our goal is to provide information for everyone, not only to the ones making the decisions on the bridge. We aim to make everything as transparent as we can. We want to provide the tools for you to gather information you normally wouldn’t get in a game like this.
Sanna, Co-producer of Odysseus