From the start, our goal has been to make every aspect of the game as good as possible. In this post, I’ll talk a little bit about our graphics. For myself, I cannot draw or design to save my life, so I’ll spare you from seeing my early schematics. Instead, I’ll show you the art and design work from our talented graphic designer, Sara.
For the game logo, we wanted a design that could be used both ingame and offgame. We wanted a logo that we could use in our marketing, including branding our materials such as the players handbook, posts and ads in forums, as well as promotion products like t-shirts.
The logo would not be used just for promoting the game, but it would also be a significant part of the ingame fiction to be seen all around the spaceship in a similar way that trains, ships, airplanes and spaceships are branded in the real world.. It can be seen on uniforms, printed on the wall, in the screensaver - and similar places to make it known that those items are the property of the EOC Starfleet. This also creates the feeling of being onboard the specific starship in the specific universe we’ve created.
Here are the designs from Sara, our amazing graphic designer. The first one is the offgame version of the logo, which we plan to use in marketing materials. The second one is the ship emblem of Odysseus used for ingame purposes.
We are in the midst of designing the culture and the societies of our world, along the Dynasties of the Arati system. A Dynasty is an amalgam of family, corporation, and political party, and most characters will be a part of one. We wanted to emphasize this aspect through Dynasty specific tattoos on the backs of the characters’ hands. Since most people in the Arati system belonged to different Dynasties, the dominant culture evolved a salute in which a person shows their “color” by baring the back of their hand.
Here are the first designs of the Dynasty tattoos!
Laura, Producer of Odysseus